

- #Blender 2.75 opencl benchmark mac os
- #Blender 2.75 opencl benchmark update
- #Blender 2.75 opencl benchmark full
- #Blender 2.75 opencl benchmark software
Support for micro-jittering improves performance further when rendering on Nvidia GPUs under OptiX In addition, support for denoising depth passes has been restored, and denoising of volumes improved. Handling of ambient occlusion and scenes with “many layers of transparent hair” has also been improved: you can find technical details and benchmark scores in the blog post. That maximum speed boost is slightly higher in the current build: the benchmark results in the blog post show Blender 3.0 rendering 1.5-8x faster than Blender 2.93 on Nvidia’s latest RTX A6000 GPU.Ĭertain types of scene benefit more, in particular those with volumes, since GPU volume rendering was not supported in the initial alpha builds of Cycles X.Īccording to the blog post: “Since then we have restored volume rendering, and found that GPU rendering performance improved 3-5x in various volume scenes.” Initial tests showed Cycles X rendering up to 7x faster than Cycles on the Blender benchmark scenes when running a Nvidia Quadro RTX 6000 GPU.

Improved performance, particularly with volumes and hairįirst announced in April, Cycles X is a major rewrite of Blender’s main production render engine, intended to “future proof it for the next 10 years”. Support for AMD GPUs under Linux will follow in Blender 3.1, along with a new Metal backend for macOS.
#Blender 2.75 opencl benchmark full
Read a full list of new features in Blender 2.The Blender Foundation has posted a summary of the latest features in Cycles X, the much-anticipated rewrite of Blender’s Cycles render engine, ahead of its stable release in Blender 3.0 next week.Ĭhanges since the initial alpha release include improved rendering of hair and fur, better handling of ambient occlusion and denoising, and support for micro-jittering.Ĭycles X will also support AMD as well as Nvidia GPUs on Windows in Blender 3.0.
#Blender 2.75 opencl benchmark mac os
Updated 1 July: Blender 2.75 has now been released officially for Windows, Linux and Mac OS X.Īs well as the features listed in our original story, the release adds the option to preview fonts in the file browser and a new Use Placeholder option in the camera sequencer to automatically replace missing frames in clips. Other new features include an improved Decimate modifier, support for symmetrical projection painting, and updates to the animation system and game engine. In addition, the more realistic Viewport-2.0-style viewport display introduced in Blender 2.74 has been updated to improve the depth of field effects.
#Blender 2.75 opencl benchmark software
The online documentation is still a work in progress, but Delta Mush systems enable software to smooth arbitrary deformation on a mesh without losing the detail of the model: for example, to fix rigging artefacts. New Delta Mush system, improved viewport displayĪnother interesting addition to Blender 2.75 is the new Corrective Smooth modifier: an implementation of Rhythm & Hues’ Delta Mush system, recently also incorporated into Maya 2016. The OpenCL Cycles kernel has been split into smaller parts, which improves performance and stability, although some key features – notably, motion blur, SSS and volumetrics – aren’t yet implemented. In addition, Cycles, Blender’s GPU-accelerated physically based renderer, now supports AMD GPUs properly, thanks to improved support for OpenCL as well as CUDA.


The new functionality is integrated with Blender’s built-in compositor. The toolset includes standard controls like interocular distance, convergence distance and convergence mode and outputs in anaglyph, interlaced, time-sequential and side-by-side formats. The largest new feature set in Blender 2.75 looks to be support for stereoscopic and multi-view rendering. New stereoscopic and multi-view rendering
#Blender 2.75 opencl benchmark update
The Blender Foundation has released a test build of Blender 2.75, a “massive” new update to the open-source 3D package, adding new stereoscopic rendering options and support for AMD GPUs in the Cycles renderer. Scroll down for news of the official release.
